Making It Happen
Tools, Devices, Software
Did some parts of the book resonate more than others? Why do you think this is true?
All of the information about setting up the makerspace, and the recommended tools, devices and software were upfront for me because I am setting up at least two new spaces this year. I need to review my orders and to make sure that I have the basic items that the students will need to be successful. I also focused on the "why" elements in various chapters. This would lead into the next question. I want to be clear about my intentions. I don't want this space to be labeled just the next new thing.
I was reminded about one of the main driving forces of project-based learning and making by Lisa Bresler's recent post: "There was one sentence that really stood out to me on page 25, second paragraph: "Students will learn, they will invent, they will teach, they will collaborate, and they will share knowledge when it best suits their needs." " The key, I believe, is in having that magic prompt. One short and sweet direction to send students off on a learning adventure.
What do you believe will be the most convincing argument for learning through making in your school or organization? Is this the same argument that convinced you originally?
I feel that learning through making is a way to have students use the engineering process along with the design process. That by creating and documenting a final product, the creator and the audience would be able to understand and remember the process better, and all of the underlying pieces that were necessary to get to a certain point in a project. I feel that discovering through making is a natural way for children to learn any number of new ideas or concepts or systems. After studying this book, I have learned a number of very solid reasons to use makerspace learning. The reasons are backed up by many prominent educational philosophers.
What are your next steps for changes you'd like to make in your practice?
I want to be able to share how to use the Raspberry Pi and Arduino with my students. I have owned these devices for a few years, and have never really learned how to use them. I would also like to be able to introduce new coding into my classrooms. We have used Scratch for several years. Maybe I need to try to branch out. I am not sure. Mostly I want to be able to have students create projects that are truly meaningful. I want the school and larger community to see value in our projects. Sometimes I am just too overwhelmed - I would like to make sure I am focusing on new learning.
Ch. 11, 12 ITL Questions 11, 12, 14